THE JOHN RUSKIN PRIZE 2017

HAND & EYE: MASTER OF ALL TRADES IN THE AGE OF JACK

CALL FOR ENTRIES & THEME ANNOUNCEMENT: 07.12.2016


Now in its 4th year, The John Ruskin Prize is open for entries and looking for work from emerging and established artists and makers aged 18 or over and living in the United Kingdom.

With The Prize Founders and supporters we are thrilled to announce this year’s theme: Hand & Eye: Master of All Trades in The Age of Jack, referring to the Artist as Polymath. Open to a range of interpretations and approaches, the theme is intended to lend itself to responses from artists and makers whose work celebrates the opportunity to marry diverse materials and disciplines.

In celebration of ‘Artist as Polymath’, 2017 marks the first year that The Prize will be open to makers and craftspeople, as well as fine artists. Alongside Ruskin’s own career as a polymath, the theme has been jointly inspired by The Year of Making in Sheffield, which took place throughout 2016, and The Big Draw’s year of STEAM Power, which celebrates the interconnections between Science, Technology, Engineering, Art and Maths. 

Rachel Price, Managing Director of The John Ruskin Prize, says: “We are seeking entries from creative practitioners who are harking back to a way of working that defies easy categorisation and identifies with the fact that innovation is born from leakage between approaches - be it in concept, discipline or material.” 

There are two main categories to enter: the Main Prize and the Student Prize. Winners from each category are awarded a significant cash prize of £3000 for the First Prize, £1000 for the Second Prize and £1000 for the Student Prize Winner.

A shortlist of 20 artists selected from the entrants will be exhibited at the Millennium Gallery, Sheffield from 21st June – 8th October 2017. The shortlist exhibition will provide a contemporary counterpart to The Ruskin Collection, which is cared for by Museums Sheffield and on display at the Millennium Gallery. Artists are invited to submit work in a range of 2D and 3D mediums – though photography and film are not eligible.